Critical ops mod menu 1.23.1
When the crosshair is red, a precise hit is almost assured.ĭispersion per shot: After every shot the weapon loses a bit of accuracy for a second. Precision Range = Range at which the crosshair turns red. The stats in the armory screen no longer apply I cannot change them, for accurate stats use the info on this page!
Most of the numbers I've used come directly from the game files.
I've cataloged each and every weapon and armor stat in the game so you can configure your gear the way you want. Now you know exactly what you're working with. So I made this so you actually know what's going on with your gear, because the original stats weren't even that accurate to begin with. As I've mentioned before, I can't change anything in the in game menus, including the weapon/ops suits names, and the stat display bars that accompany them. These are the complete stats for all the weapons, attachments and ops suits in the mod. The included changelog is more specific.īe sure to look over the included text files they are 'somewhat' important.Īlthough I'd like to be able to take requests and I've been able to fulfill many of them in the past, life has become extremely busy - much more so than when I first created the mod - and I won't be able to honor them. Much more, including modified camera angles, optics, and countless minor gameplay tweaks. Make sure you check the included text files before trying to equip merc or spy suits in single player. Merc suits, a spy suit, Briggs, Kestrel, Paladin Sam and the balaclava from Site F are all playable in the 4E missions. You better be on your toes ready to pounce (or have a gun pointed at their head) if they decide they heard something behind them.Įxpanded customization: Choose from several different characters and additional ops suits. Crouching is also no longer a magical way of muting your footsteps - if you're creeping up behind someone, they may hear you. If you're face to face with an opponent, whoever shoots first may very well win. They will spot you more quickly and are far more deadly than before. Most gadgets have been modified in one way or another.ĭifficulty: Enemies are tougher and more aware. The tazer and both crossbows are all unique from one another. Weapon attachments have more distinct and noticeable effects. Assault Rifles, Shotguns and SMG's all have a different feel. There is no clear "best" - everything has strengths and weaknesses. There are hundreds of changes, but here's an overview: As much as I love the original Splinter Cells, I also like to shoot terrorists, and shooting the place lone wolf style up is a very viable albeit equally difficult way to achieve victory.
However on the flip side, I also cater to the Rainbow Six types, because the game allows me to. If you equip a fully stealth suit and try to "ghost" an entire mission, you'll have to use a lot of gadgets (such as the drone for surveillance and sticky cams) and have a lot of patience. In creating this mod I tried to honor the original Splinter Cell games (from Chaos Theory and before) the best I could. The reason I did this was because when I started making the mod just for myself I used realistic, and it would be far too time consuming to go back and replicate the changes to the other difficulty levels. Each difficulty level must be individually modified in the game files, and the only difficulty I modified was Realistic. This mod is intended to be played on the 'Realistic' difficulty level. Many ops suits have been modified, optics have been modified, additional playable characters and suits are available and gameplay has been tuned and tweaked in countless areas. There are more options available now than the original game ever offered - I've done my best to expand customization, balance weapons and gadgets to make everything useful. Hostile guards are sharp and deadly, and enemy commandos are a force to be reckoned with. You'll have to use a much wider range of tactics to evade and eliminate hostiles rather than striking from the shadows over and over - preparation is key. A fully stealthy approach is even more difficult than before, and getting spotted can give you a quick end if you're unprepared. You'll find it's much harder for the player to control the battlefield and track enemies. The Special Ops mod aims to open up Blacklist to the player, giving you many new options for tactics and customization, while removing many of the handicaps that made the game easier and less rewarding.